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{{Gamebox
+
{{Games
|name = Tearaway
+
|image1 = <tabber>
  +
Iota Version=
|image = <tabber>
 
Iota Version=[[File:Tearawaybox.jpg|250px]]
+
[[File:Tearawaybox.jpg|250px]]
 
|-|
 
|-|
Atoi Version=[[File:Tearawaybox2.jpg|250px]]
+
Atoi Version=
  +
[[File:Tearawaybox2.jpg|250px]]
 
</tabber>
 
</tabber>
|-|-|-|developer = [[Media Molecule]]
+
|developer = [[Media Molecule]]
 
|publisher = Sony Computer Entertainment Europe
 
|publisher = Sony Computer Entertainment Europe
 
|released = November 22
 
|released = November 22
 
|genre = Platformer
 
|genre = Platformer
|modes = N/A
+
|modes = Single Player
|ratings = PEGI: 7
+
|ratings = [[File:E.png|46px]]<br>[[File:Pegi3.png|45px]]
 
|platforms = [[PlayStation Vita]]
 
|platforms = [[PlayStation Vita]]
|features = Back Touch Screen<br>
+
|features = Front & Back Touch Screen Control <br>
  +
Mic<br>
Front Sensor (For detecting blowing)<br>
 
 
Gyroscope
 
Gyroscope
|awards = N/A
+
|awards = [[File:Award1.png|100px]]
  +
|related_games = [[Tearaway Unfolded]]
|preceded by = N/A
 
  +
}}
|followed by = N/A}}
 
'''{{PAGENAME}}''' is an upcoming [[PlayStation Vita]] video game due to be released in North America on October 22 and October 25 in Europe. It is being developed by Media Molecule and published by Sony Entertainment.
+
'''{{PAGENAME}}''' is a [[PlayStation Vita]] video game developed by [[Media Molecule]] and published by [[Sony Computer Entertainment]].
   
 
==Plot==
 
==Plot==
The player controls [http://tearaway.wikia.com/wiki/Iota Iota]/[[Atoi]], who must advance through stages by manipulating the surrounding world. The environment is constructed with a flat, 2D paper
+
The player controls the characters [[Iota]] or [[Atoi]], who must advance through stages by manipulating the surrounding world by using the features of the [[PlayStation Vita]]. . The environment is constructed with a flat, 2D paper, similar to [[Origami]].
  +
 
<span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">"Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension, whose envelope head contains an urgent message to deliver… to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape — two buddies going on an epic adventure... </span><span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But in Tearaway, you’re holding more than just a PS VITA</span> <span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">in your hands — you’re holding the paper world itself!</span><ref>http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/</ref>
 
<span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">"Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension, whose envelope head contains an urgent message to deliver… to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape — two buddies going on an epic adventure... </span><span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But in Tearaway, you’re holding more than just a PS VITA</span> <span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">in your hands — you’re holding the paper world itself!</span><ref>http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/</ref>
  +
  +
==Full Storyline==
  +
{{Main|Story}}
  +
  +
===Valleyfold===
  +
====[[The Standing Stones]]====
  +
[[Atoi]] is created from an envelope and some paper. Now she's on an adventure to reach [[You|the Face]] in [[The Sun]] to deliver her message!
  +
  +
Oh, wait, she's being attacked by [[Scraps]], and [[You]] need to help her! After you help her, she has to find hidden Scraps that are shadowing the sky.
  +
  +
She finds a Guide that is asking Atoi to move into [[Wassail Orchard]] to reach the Sun.
  +
  +
====Wassail Orchard====
  +
[[Atoi]] is trying to reach [[You|the face]] in [[The Sun]] so she can deliver her message. So she went here to try to reach it.
  +
  +
In here, Atoi discovers the uses of [[Drumskin]] that You can use to jump, using the Rear Touch Pad. She platforms her way to reach [[The Drumming Ritual]].
  +
  +
The Drumming Ritual was almost done, but the [[Scraps]] had plans to ruin it. As Atoi entered, the Scraps appeared. Atoi with '''Your''' help battled the Scraps and saved it before the Scraps could ruin it completely.
  +
  +
While looking for a way to reach the face in the Sun, she notices a white X on a platform. She jumped very high in the air, and while not actually reaching the Sun, she got very close, making a very good impression.
  +
  +
After the failed attempt, she discovers that she should stop resisting the [[You]]'s commands to jump (allowing her to jump regularly). She also discovers that she should go to the [[Gibbet Hill]]s next. She took a ride to [[Maypole Fields]].
  +
  +
====Maypole Fields====
  +
Here, [[Atoi]] is tring to find a way to [[Gibbet Hill]] so she can reach [[You|the face]] in [[The Sun]] and deliver her message.
  +
  +
She finds two [[Mummer]]s and a [[Pig]]. One of the Mummers asked the other with, "So, what do you think, will your pig like my pig?". Then the other one replied with "Not a hope, my friend. Your pig is...well... let's just say your pig needs a '''make-over'''," insulting the Pig.
  +
  +
When Atoi got closer, the insulted Pig asked Atoi to make him cuter, and promised her that he'll carry her on his back if she did that.
  +
  +
After she changed him, the Red Mummer is shocked that she changed the Pig, "What was I thinking?!" Then the other Mummer said that "I'd take a '''Photo''' if I had a '''[[Camera]]'''!"
  +
  +
Atoi jumped on the Pig's back and ridden the Pig, finding [[Scraps]] and an automatic Photo Booth along the way. The Pig reunited with the other Pig at the house.
  +
  +
After this, Atoi discovered [[Crow]]s that is blocking the path to [[Gibbet Hill]], and that in order to scare them away, she must find a pumpkin in [[The Barn]].
  +
  +
====The Barn====
  +
  +
  +
After returning from the Barn, she put the Pumpkin head on the [[Scarecrow]] and entered [[Gibbet Hill]].
  +
  +
====Gibbet Hill====
  +
After a [[Wassail Orchard|failed attempt]] to reach [[You|the face]] in [[The Sun]], [[Atoi]] was told that in order to reach it, she needed to climb this mountain. Unfortunately, she had to hurry up because the fog was coming and the Sun was about to start setting.
  +
  +
Somewhere along the way, Atoi had to make her own Mittens, as mountains are very cold.
  +
  +
Atoi fails to reach the top before the sun was starting to set. Fortunately, You impressed everyone by turning the Mountain so she can launch to the Sun.
  +
  +
Atoi reached the Sun from the launcher, but instead [[Scraps]] bounced her off it and caused her to [[Crash Site|crash into]] [[Sogport]], where she meets [[Baby Wendigo|her friend to come]].
  +
  +
===Sogport===
  +
====Crash Site====
  +
[[Atoi]] fell to Sogport due to her failing to reach [[You|the face]] in [[The Sun]] from [[Gibbet Hill]]. She gets lost, and finds an abandoned house near a talking tile of stone.
  +
  +
Along the way, she finds a [[Baby Wendigo|blue Wendigo]] that gets attacked by black [[Scraps]], and she gets attacked herself and trapped as well.
  +
  +
After defeating the Scraps, Atoi recovers him and makes friends with him, and loses her purse (for the cutscene). She discovers that he likes eating rolls of paper.
  +
  +
Later in the level, after he gets sore eyes, by an attack by Scraps, she gets to customize him, almost like she customizes herself.
  +
  +
Unfortunately, he gets [[Present Trap|trapped in a present]] and gets sent to [[The Caverns]], where she has to go to to save him, but in order to reach it, Atoi needs to go to [[The Harbor]].
  +
  +
====The Harbor====
  +
[[Atoi]] has to go and find [[Baby Wendigo|her friend]]. Along the way, she finds the Harbor, ans rolls into a small hole on a door on the Lighthouse.
  +
  +
Atoi meets a stranger that says he is keeping an eye on [[You|the face]] in [[The Sun|The '''Sun''']], and says to go to the '''Tavern'''. He also opens up a pathway down.
  +
  +
Atoi finds that in order to enter the Tavern, she needs a Heart Tattoo so she can be granted access. After making her tattoo, she goes into the Tavern.
  +
  +
In the Tavern, Atoi finds a paper cone. Getting close to the Cone, she says to show Your palm. She says you must go to the [[Wendigo Fissure]], so she goes.
  +
  +
====Wendigo Fissure====
  +
{{Stub}}
  +
[[Atoi]] finds a person near a Billboard that is supposed to be scary. She customizes it, then heads along the path.
  +
  +
After a short walk, Atoi discovers that this place is guarded by large white [[Wendigos]] instead of the normal [[Scraps|Scrap]] enemies she finds on her journey to deliver her message.
  +
  +
Here [[Atoi]] must head through the Fissure without losing a stamp so she can find [[Baby Wendigo|her friend]].
  +
  +
She finds the entrance to [[The Lab]] building.
  +
  +
====The Lab====
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[[Atoi]] finds the Lab entrance. Inside she talks to a Scientist, that activates an elevator in the labs that goes down.
  +
  +
Atoi customizes herself and takes a picture of her.
  +
  +
After Atoi is attacked by Scraps, she finds about the lab's secret weapon. Inside a white building, she picks up the [[Weaponized Squeezebox]].
  +
  +
Atoi accidentally damages the Lab using this and activates an alarm. She deactivates this using the Squeezebox.
  +
  +
The damaged Lab alarm caused [[Scraps]] to know where it is and they attack it, causing setting off an alarm. However, now this time, "The little horrors can fly!!" Atoi must take then down using her new Weaponized Squeezebox Cannon and shoot them to dispatch them.
  +
  +
Now she must head to the [[Chief Scientist]]'s office.
  +
  +
{{Stub}}
  +
  +
Here she must escape into [[The Caverns]] so she can retrieve her friend.
  +
  +
====The Caverns====
  +
{{Stub}}
  +
Here [[Atoi]] must find [[Baby Wendigo|her friend]]. She finds him in a cage, but she also has to fight hundreds of [[Scraps]] in order to uncage him.
  +
  +
Later in the level, Atoi finds the Baby Wendigo's mother in a cage. She must dispatch the [[Scraps]] again to uncage her. This time she is helping Atoi.
  +
  +
After dispatching all the scraps, the newspaper turns into regular paper. Now Atoi can go [[Between the Pages]].
  +
  +
====Between the Pages====
  +
{{Stub}}
  +
[[Atoi]] has dispatched all the [[Scraps]] in Sogport. Now she must do a final task, however the Guides aren't sure what she should do for her final task.
  +
  +
She must platform through the pages, to give them enough time to [[The Desert|get an idea]].
  +
  +
Along the way, she hears that the pages gets more dangerous at a certain point.
  +
  +
===Grand Tear===
  +
====The Desert====
  +
{{Stub}}
  +
Here [[Atoi]] must find her way in the Desert, with little help at all. She will need to find a truck so she can go into [[The Traveler]].
  +
====The Traveler====
  +
{{Stub}}
  +
  +
====The Tear====
  +
{{Stub}}
  +
  +
====The You====
  +
{{Stub}}
  +
  +
Atoi has almost delivered her message.
  +
  +
====The Message====
  +
{{Stub}}
   
 
==Features==
 
==Features==
At the beginning of the game, you are given the option to change features of [[Iota]]/[[Atoi]], like gender, eye color etc. At an unknown time in the game, you will be given the ability to customize [[Iota]]/[[Atoi]] and make them look any way you desire. The player must alter the surrounding environment by the use of the PS Vita's touch pad. By tapping the rear touch panel or by blowing into the microphone, players can poke through paper walls, or summon a large gust of wind. Iota carries an important letter inside of him, and the player must guide him to it's destination.
+
At the beginning of the game, you are given the option to change features of Iota or Atoi, like gender, eye color etc. At an unknown time in the game, you will be given the ability to customize Iota or Atoi and make them look any way you desire. The player must alter the surrounding environment by the use of the PS Vita's touch pad. By tapping the rear touch panel or by blowing into the microphone, players can poke through paper walls, or summon a large gust of wind. Iota carries an important letter inside of him, and the player must guide him to it's destination.
  +
 
<span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">"Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a wide range of godly powers that take advantage of all the PS Vita’s bells and whistles — some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. You can even poke your fingers into the back of the PS Vita to tear through into the world and help iota complete this very special delivery." </span><ref>http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/</ref>
 
<span style="font-family:Arial,Helvetica,sans-serif;font-size:12px;line-height:17px;">"Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a wide range of godly powers that take advantage of all the PS Vita’s bells and whistles — some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. You can even poke your fingers into the back of the PS Vita to tear through into the world and help iota complete this very special delivery." </span><ref>http://blog.us.playstation.com/2012/08/14/media-molecules-new-project-revealed-tearaway-for-ps-vita/</ref>
  +
  +
==Reception==
  +
  +
Tearaway was recieved very well, with mostly ratings at 90 or above.
  +
  +
<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:15px;line-height:20px;">Playstation Lifestyle 90/100</span>
  +
  +
''<span style="font-size:small;">"</span>''<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:11px;"><span style="font-family:georgia;"><span style="color:rgb(51,51,51);">''<span style="font-size:small;">The excellent integration of the Vita’s features into its gameplay, the way Tearaway reaches out to the player, the charming and well-developed world, the use of imagination in a medium where imagination is a precious and often forgotten thing – these factors stand above the negative to create an experience you should play at least once." </span>''</span></span></span>
  +
  +
<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:11px;"><span style="font-family:georgia;"><span style="color:rgb(51,51,51);"> </span></span></span><span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:15px;line-height:20px;">IGN 93/100 </span> ''<span style="font-size:small;">"</span>''''<span style="font-size:small;"><span style="font-family:ars-maquette-web;"><span style="color:rgb(68,68,68);">Tearaway is a joy. Whether it was a riding a pig towards the sunset or playing basketball with a super-powered accordion, it never failed to make me smile. It sincerely believes that imagination really is the most important faculty, and in turn, succeeded in transporting me back to a time when I built strange worlds equipped with nothing but crayons and card. It does this by using every aspect of the Vita, crafting an experience that I can’t imagine being realised elsewhere. It might be short, but it’s very special. Please come back soon, Iota.</span></span> "</span>'''''
  +
  +
<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:small;">Videogamer.com 90/100 </span>''<span style="font-size:small;">"<span style="font-family:OpenSans;"><span style="color:rgb(69,69,69);">Tearaway is a beautiful title. It represents the importance of stories, manages to create friendships, and is capable of exciting and entertaining regardless of its simplicity."</span></span></span>''<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:15px;line-height:20px;"> </span>
  +
  +
<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:15px;line-height:20px;">Eurogamer 80/100 </span> <span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:small;">''"''</span><span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:small;">''<span style="font-family:Proxima;"><span style="color:rgb(0,0,0);">These complaints are fleeting in nature and don't do much to dim Tearaway's enchanting glow, however. They certainly won't stop you reaching the end. It's not a long game, but for every section of simple platforming there's a moment of pure creative delight that leaves most other games looking stuffy and sterile, locked away behind their joypads and glass, away from your prodding, inquisitive fingers. Tearaway's tactile world may be no more real, but while you're under its spell it certainly doesn't feel that way."</span></span> ''</span>
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  +
EDGE 90/100 "<span style="font-size:13px;"><span style="font-family:arial;"><span style="color:rgb(0,0,0);">At six to seven hours, </span></span></span>Tearaway <span style="font-size:13px;"><span style="font-family:arial;"><span style="color:rgb(0,0,0);">isn’t the longest game in Vita’s library, but it packs in more joyfully realised ideas than many games manage in three or four times the runtime. It’s a beautiful, brilliant game, but it’s more than that: it’s the first great Vita game, using the console’s gimmicky featureset – its gyroscopes, cameras, touch panels and microphone – to make something that wouldn’t be possible on any other system. It’s a game that refixes Media Molecule as the misshapen jewel in Sony’s wonkily sketched crown, one that shows immersion isn’t about story or spectacle but the simple pleasure of play. And throughout it all there’s you, up in the sky, gazing benevolently down from the sun, the smile on your face forever unbroken."</span></span></span>
  +
  +
<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:15px;line-height:20px;">Destructoid 100/100</span>'' <span style="font-size:small;">"</span><span style="font-size:small;"><span style="color:rgb(85,85,85);">Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of </span>Paprika<span style="color:rgb(85,85,85);">’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. </span>Tearaway<span style="color:rgb(85,85,85);">’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted."</span> </span>''
  +
  +
''<span style="color:rgb(20,20,20);font-family:HelveticaNeue,Helvetica,Arial,sans-serif;font-size:small;">Escapist Magazine 90/100 </span>'' ''"'<nowiki/>'''<span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);">All of this is well and good but what it really boils down to is that</span></span></span><span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);"> </span></span></span>Tearaway<span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);"> </span></span></span><span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);">is just</span></span></span><span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);"> </span></span></span>'''<span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);">fun</span></span></span>'''<span style="font-size:13px;"><span style="font-family:Lato;"><span style="color:rgb(0,0,0);">. Thoughtful, engaging, and charming in a way that many recent games haven't been, this beautiful world will appeal to lovers of platformers both old and new. And yes, it's a PlayStation Vita exclusive and sure, lots of people don't own a Vita, but the game itself has integrated the PlayStation Vita's functionality so well that housing it on any other platform seems wrong."</span></span></span>'''''
   
 
==Gallery==
 
==Gallery==
 
{{LinktoGallery/Gallery}}
 
{{LinktoGallery/Gallery}}
   
==Trivia==
+
== Trivia ==
  +
*In a trailer, It showed an unused cutscene where when you first touch the rear pad on the Playstation Vita, Your finger would pop out and a [http://tearaway.wikia.com/wiki/Scraps Scrap]would be scared.{{Cite}}
*[[File:Oldtearawaylogo.png|thumb|200px|The old logo]]This was the game's original logo. For some unknown reason it was changed in the second trailer to the current logo. 
 
   
==References==
+
==Refrences==
<references/>
+
<references />
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:Tearaway]]
  +
[[Category:Tearaway series]]

Revision as of 08:29, 12 January 2017

Tearaway is a PlayStation Vita video game developed by Media Molecule and published by Sony Computer Entertainment.

Plot

The player controls the characters Iota or Atoi, who must advance through stages by manipulating the surrounding world by using the features of the PlayStation Vita. . The environment is constructed with a flat, 2D paper, similar to Origami.

"Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension, whose envelope head contains an urgent message to deliver… to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape — two buddies going on an epic adventure... You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity and discover magical papery surprises. But in Tearaway, you’re holding more than just a PS VITA in your hands — you’re holding the paper world itself![1]

Full Storyline

Main article: Story

Valleyfold

The Standing Stones

Atoi is created from an envelope and some paper. Now she's on an adventure to reach the Face in The Sun to deliver her message!

Oh, wait, she's being attacked by Scraps, and You need to help her! After you help her, she has to find hidden Scraps that are shadowing the sky.

She finds a Guide that is asking Atoi to move into Wassail Orchard to reach the Sun.

Wassail Orchard

Atoi is trying to reach the face in The Sun so she can deliver her message. So she went here to try to reach it.

In here, Atoi discovers the uses of Drumskin that You can use to jump, using the Rear Touch Pad. She platforms her way to reach The Drumming Ritual.

The Drumming Ritual was almost done, but the Scraps had plans to ruin it. As Atoi entered, the Scraps appeared. Atoi with Your help battled the Scraps and saved it before the Scraps could ruin it completely.

While looking for a way to reach the face in the Sun, she notices a white X on a platform. She jumped very high in the air, and while not actually reaching the Sun, she got very close, making a very good impression.

After the failed attempt, she discovers that she should stop resisting the You's commands to jump (allowing her to jump regularly). She also discovers that she should go to the Gibbet Hills next. She took a ride to Maypole Fields.

Maypole Fields

Here, Atoi is tring to find a way to Gibbet Hill so she can reach the face in The Sun and deliver her message.

She finds two Mummers and a Pig. One of the Mummers asked the other with, "So, what do you think, will your pig like my pig?". Then the other one replied with "Not a hope, my friend. Your pig is...well... let's just say your pig needs a make-over," insulting the Pig.

When Atoi got closer, the insulted Pig asked Atoi to make him cuter, and promised her that he'll carry her on his back if she did that.

After she changed him, the Red Mummer is shocked that she changed the Pig, "What was I thinking?!" Then the other Mummer said that "I'd take a Photo if I had a Camera!"

Atoi jumped on the Pig's back and ridden the Pig, finding Scraps and an automatic Photo Booth along the way. The Pig reunited with the other Pig at the house.

After this, Atoi discovered Crows that is blocking the path to Gibbet Hill, and that in order to scare them away, she must find a pumpkin in The Barn.

The Barn

After returning from the Barn, she put the Pumpkin head on the Scarecrow and entered Gibbet Hill.

Gibbet Hill

After a failed attempt to reach the face in The Sun, Atoi was told that in order to reach it, she needed to climb this mountain. Unfortunately, she had to hurry up because the fog was coming and the Sun was about to start setting.

Somewhere along the way, Atoi had to make her own Mittens, as mountains are very cold.

Atoi fails to reach the top before the sun was starting to set. Fortunately, You impressed everyone by turning the Mountain so she can launch to the Sun.

Atoi reached the Sun from the launcher, but instead Scraps bounced her off it and caused her to crash into Sogport, where she meets her friend to come.

Sogport

Crash Site

Atoi fell to Sogport due to her failing to reach the face in The Sun from Gibbet Hill. She gets lost, and finds an abandoned house near a talking tile of stone.

Along the way, she finds a blue Wendigo that gets attacked by black Scraps, and she gets attacked herself and trapped as well.

After defeating the Scraps, Atoi recovers him and makes friends with him, and loses her purse (for the cutscene). She discovers that he likes eating rolls of paper.

Later in the level, after he gets sore eyes, by an attack by Scraps, she gets to customize him, almost like she customizes herself.

Unfortunately, he gets trapped in a present and gets sent to The Caverns, where she has to go to to save him, but in order to reach it, Atoi needs to go to The Harbor.

The Harbor

Atoi has to go and find her friend. Along the way, she finds the Harbor, ans rolls into a small hole on a door on the Lighthouse.

Atoi meets a stranger that says he is keeping an eye on the face in The Sun, and says to go to the Tavern. He also opens up a pathway down.

Atoi finds that in order to enter the Tavern, she needs a Heart Tattoo so she can be granted access. After making her tattoo, she goes into the Tavern.

In the Tavern, Atoi finds a paper cone. Getting close to the Cone, she says to show Your palm. She says you must go to the Wendigo Fissure, so she goes.

Wendigo Fissure

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Atoi finds a person near a Billboard that is supposed to be scary. She customizes it, then heads along the path.

After a short walk, Atoi discovers that this place is guarded by large white Wendigos instead of the normal Scrap enemies she finds on her journey to deliver her message.

Here Atoi must head through the Fissure without losing a stamp so she can find her friend.

She finds the entrance to The Lab building.

The Lab

Atoi finds the Lab entrance. Inside she talks to a Scientist, that activates an elevator in the labs that goes down.

Atoi customizes herself and takes a picture of her.

After Atoi is attacked by Scraps, she finds about the lab's secret weapon. Inside a white building, she picks up the Weaponized Squeezebox.

Atoi accidentally damages the Lab using this and activates an alarm. She deactivates this using the Squeezebox.

The damaged Lab alarm caused Scraps to know where it is and they attack it, causing setting off an alarm. However, now this time, "The little horrors can fly!!" Atoi must take then down using her new Weaponized Squeezebox Cannon and shoot them to dispatch them.

Now she must head to the Chief Scientist's office.

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Here she must escape into The Caverns so she can retrieve her friend.

The Caverns

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Here Atoi must find her friend. She finds him in a cage, but she also has to fight hundreds of Scraps in order to uncage him.

Later in the level, Atoi finds the Baby Wendigo's mother in a cage. She must dispatch the Scraps again to uncage her. This time she is helping Atoi.

After dispatching all the scraps, the newspaper turns into regular paper. Now Atoi can go Between the Pages.

Between the Pages

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Atoi has dispatched all the Scraps in Sogport. Now she must do a final task, however the Guides aren't sure what she should do for her final task.

She must platform through the pages, to give them enough time to get an idea.

Along the way, she hears that the pages gets more dangerous at a certain point.

Grand Tear

The Desert

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Here Atoi must find her way in the Desert, with little help at all. She will need to find a truck so she can go into The Traveler.

The Traveler

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The Tear

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The You

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Atoi has almost delivered her message.

The Message

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Features

At the beginning of the game, you are given the option to change features of Iota or Atoi, like gender, eye color etc. At an unknown time in the game, you will be given the ability to customize Iota or Atoi and make them look any way you desire. The player must alter the surrounding environment by the use of the PS Vita's touch pad. By tapping the rear touch panel or by blowing into the microphone, players can poke through paper walls, or summon a large gust of wind. Iota carries an important letter inside of him, and the player must guide him to it's destination.

"Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a wide range of godly powers that take advantage of all the PS Vita’s bells and whistles — some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. You can even poke your fingers into the back of the PS Vita to tear through into the world and help iota complete this very special delivery." [2]

Reception

Tearaway was recieved very well, with mostly ratings at 90 or above.

Playstation Lifestyle 90/100

"The excellent integration of the Vita’s features into its gameplay, the way Tearaway reaches out to the player, the charming and well-developed world, the use of imagination in a medium where imagination is a precious and often forgotten thing – these factors stand above the negative to create an experience you should play at least once." 

 IGN 93/100  "'Tearaway is a joy. Whether it was a riding a pig towards the sunset or playing basketball with a super-powered accordion, it never failed to make me smile. It sincerely believes that imagination really is the most important faculty, and in turn, succeeded in transporting me back to a time when I built strange worlds equipped with nothing but crayons and card. It does this by using every aspect of the Vita, crafting an experience that I can’t imagine being realised elsewhere. It might be short, but it’s very special. Please come back soon, Iota. "

Videogamer.com 90/100 "Tearaway is a beautiful title. It represents the importance of stories, manages to create friendships, and is capable of exciting and entertaining regardless of its simplicity." 

Eurogamer 80/100  "These complaints are fleeting in nature and don't do much to dim Tearaway's enchanting glow, however. They certainly won't stop you reaching the end. It's not a long game, but for every section of simple platforming there's a moment of pure creative delight that leaves most other games looking stuffy and sterile, locked away behind their joypads and glass, away from your prodding, inquisitive fingers. Tearaway's tactile world may be no more real, but while you're under its spell it certainly doesn't feel that way." 

EDGE 90/100 "At six to seven hours, Tearaway isn’t the longest game in Vita’s library, but it packs in more joyfully realised ideas than many games manage in three or four times the runtime. It’s a beautiful, brilliant game, but it’s more than that: it’s the first great Vita game, using the console’s gimmicky featureset – its gyroscopes, cameras, touch panels and microphone – to make something that wouldn’t be possible on any other system. It’s a game that refixes Media Molecule as the misshapen jewel in Sony’s wonkily sketched crown, one that shows immersion isn’t about story or spectacle but the simple pleasure of play. And throughout it all there’s you, up in the sky, gazing benevolently down from the sun, the smile on your face forever unbroken."

Destructoid 100/100 "Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted." 

Escapist Magazine 90/100  "'All of this is well and good but what it really boils down to is that Tearaway is just fun. Thoughtful, engaging, and charming in a way that many recent games haven't been, this beautiful world will appeal to lovers of platformers both old and new. And yes, it's a PlayStation Vita exclusive and sure, lots of people don't own a Vita, but the game itself has integrated the PlayStation Vita's functionality so well that housing it on any other platform seems wrong."

Gallery

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The Tearaway Wiki has a collection of images, videos, and other types of media about Tearaway here.

Trivia

  • In a trailer, It showed an unused cutscene where when you first touch the rear pad on the Playstation Vita, Your finger would pop out and a Scrapwould be scared.[citation needed]

Refrences